They’ve even managed to make the boss battles interesting how crazy is that?ĭonkey Kong Country was already a technical showcase. But it does so knowing that it has prepared you what is to come. By the midpoint the game begins to space them out further and further. Early on it is liberal with extra lives and checkpoints. There is a reason the game gives you so many opportunities to earn extra lives you will need them. Even simple levels like Target Terror manage to add tricky elements that will cost a few lives. Levels like Stickerbush Symphony and Bramble Blast push your barrel blasting skills to the limit. The mechanics established in the original have been fully realized and are an absolute joy to play with. In my opinion the difficulty curve is near perfect. It starts out simple but ramps up quickly. To an extent Diddy’s Kong Quest assumes you played the first game. If you are good enough to complete the Lost World you can fight the true final boss and get the best ending. For those that are looking for a challenge these levels give it in spades. Every level has at least two or three you’ve got some work ahead of you if the Lost World is your goal. These coins only exist in the bonus rounds. The requirements to enter each of its five levels are steep you need fifteen kremcoins per stage. The kremcoins grant access to the Lost World, the Donkey Kong equivalent of Star World. Cranky Kong returns and offers the same cryptic hints disguised as insults but more importantly he will clue you in to DK coins. Swanky Kong has a game show that allows you to earn extra lives. Wrinkly Kong offers tips and saves your game, Funky will allow you to revisit prior worlds. The Kong family has grown with some charging for their services. In addition to bananas and balloons now the game has currency in the form of banana coins. However everything you collect has a purpose. Rare has gained a reputation for collectathons in their games and that is true to an extent here. Those that manage it can call themselves true platforming veterans. To find all of the game’s secrets you will have to use their abilities in ways you might not expect and still probably need a guide. The slight differences between Diddy and Dixie make exploring the levels an absolute blast. These barrels increase/decrease your invincibility time to avoid Kackles the ghost. These are only in Gloomy Gulch but are instantly memorable.
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There are barrels that you can steer for a limited amount of time, rotating barrels and probably the most unique, plus and minus. More importantly the barrels have even better additions. The animal helpers have some cool new additions like Rattly and Squitter. Rool’s castle.Īll of the elements that made Donkey Kong Country unique return and have been expanded. The latter portion of the game is the most unique as you explore the inside of K. When you revisit it later in Lava Lagoon you must use Clapper the Seal to cool down the water temporarily, giving it a frenetic pace. Lockjaw’s Locker is your standard water level. Gloomy Gulch and Krem Quay are both swamp themed yet still distinct.Just like its predecessor when Diddy’s Kong Quest reuses a setting it is done with an interesting twist. Crocodile cauldron takes place inside a volcano while Krazy Kremland is a theme park. Each “world” takes place on a different part of the island and is themed. It sounds limiting but in reality gives it a great deal of variety. Unlike the first game Diddy’s Kong Quest has a consistent pirate theme. It isn’t infallible but is pretty handy throughout the game.
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Not only does it take out stronger enemies but it can be used to collect items and access bonus rooms. You can piggy back on each other and toss your partner around. Neither has Donkey Kong’s strength but the game makes up for it in a different way. Diddy isn’t as versatile but is slightly stronger because he can cartwheel, carry items in front of him and jumps higher.
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Her only drawback is picking up and throwing items is slower. Her ponytail enables her to glide, making platforming easier. Dixie Kong is not a bruiser like the big man but might be more useful. With Donkey Kong kidnapped Diddy has gained a new partner. Donkey Kong Country 2: Diddy’s Kong Quest improves on every aspect of its predecessor and is one of the greatest 2d platformers of all time. While it may have been overrated at the time no one can deny that there was something there. It quickly became one of the best-selling games of the generation and a defining title. But DKC, with its pre-rendered visuals and tight gameplay proved there was still life left in the 16-bit consoles. As the SNES and Genesis began to age most looked to the new consoles coming the following year for new experiences. Developer: Rare Publisher: Nintendo Released: 1995 Genre: Platformerĭonkey Kong Country was a phenomenon that until that point was uncommon in the industry.